![]() ![]() The problem here is that there were countless times where I’d mentally solved a puzzle and knew exactly what to do, only to find that Trico stubbornly refused to go to the spot I needed him to get to. Entering an environment and figuring out what he can climb, destroy, or interact with requires a healthy dose of careful observation. Herein lies one of The Last Guardian’s most conflicting features: I love the concept of not possessing or physically maneuvering Trico, in that it preserves the feeling that he’s an independent and intelligent creature. I use the word “vague” before, because even as the credits rolled, I still didn’t feel like I had a firm grasp of how to get him to do what I wanted or needed. Many times I found my attempts to get back to solid land were thwarted by getting caught in my cute companion’s weird underbelly. Grabbing onto a tuft of feathers as Trico leaps from ledge to ledge can be oftentimes thrilling, but at the same time, the simple act of dismounting him is cumbersome. A lot of these are done while you’re climbing on top of him, which mirrors that main, memorable mechanic of Shadow of the Colossus. “You don’t have direct control of Trico, but can prompt him with a series of commands and gestures that nudge the beast to jump, swipe, or head in a general direction. But the heart of The Last Guardian is the bond between the nameless boy and the unusual giant hybrid animal Trico, who has more life and personality than nearly any other A.I. I was constantly driven to continue pushing forward throughout the 12-hour journey, and I’m happy to say that the payoff of the final 90 minutes made the whole thing worth it. ![]() Like in its predecessors, The Last Guardian throws you into a mysterious world with a story open to interpretation and built mostly on symbolism. But between those moments, The Last Guardian is a mess of wonky controls, a poor camera, and some annoyingly finicky puzzles.ĭirector Fumito Ueda’s spiritual successor to Ico (review) and Shadow of the Colossus (review) touches on many of the same themes - isolation, companionship, and sacrifice. Part playful companion, part protector, navigating Team Ico’s gorgeous, melancholy world alongside this birddog is something I will never forget. When it works, the bond I forged with my furry and feathered friend Trico is unlike any other. Ueda has stated that he believes "each player will have a different Trico to work with depending on how he or she chooses to interact with him".The Last Guardian has the highest highs and lowest lows of nearly any game I’ve ever reviewed. The player will gain better command over the creature as the game advances, but Trico will always be his own animal, with its own interests, needs, and wants. The player will have to care for Trico, removing spears and arrows from it, feeding it, and possibly healing it. ![]() Ueda has stated, as an example, that the player cna have the boy through a barrel that captures Trico's interest, moving it to that lcoation then, the player can climb up Trico to move to an area previously inaccessible. Trico augments the boys movement, allowing him to jump and climb to places he would otherwise be unable to. Though he is initially unarmed, he can use both Trico and the environment itself to avoid or defeat the various "shadow-being" guards. The player controls an unnamed boy who can run, jump, climb, and perform other motions. The Last Guardian is set in the third-person perspective, and combines both action-adventure and puzzle elements into a cohesive experience. The Last Guardian incorporates elements of previous Team Ico titles, innovating in several areas brand new to the team. ![]()
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